Node Reference¶
Complete reference for all 40 nodes in Nodo (Alpha Preview - November 2025).
Overview¶
Nodes are organized into 8 categories. Each node performs a specific operation on geometry and can be connected to create procedural workflows.
Legend: - ✅ Fully implemented and tested - ⚠️ Basic implementation (limited features) - 🚧 Placeholder (Phase 2)
Generator (6 nodes)¶
Create primitive geometry shapes.
- Box ✅ - Create a box primitive
- Cylinder ✅ - Create a cylinder primitive
- Grid ✅ - Create a planar grid of polygons
- Line ✅ - Create a line or curve
- Sphere ✅ - Create a UV sphere or icosphere
- Torus ✅ - Create a torus primitive
Modifier (5 nodes)¶
Transform and modify geometry.
- Extrude ✅ - Extrude geometry along normals
- Subdivide ✅ - Subdivide polygons for smoother geometry
- Smooth (Laplacian) ✅ - Smooth geometry using Laplacian method
- Noise Displacement ✅ - Displace geometry using noise
- Bevel ⚠️ - Create beveled edges (basic, 1 segment only)
Transform (6 nodes)¶
Position, duplicate, and arrange geometry.
- Transform ✅ - Translate, rotate, scale geometry
- Array ✅ - Create linear or grid arrays
- Copy to Points ✅ - Copy geometry to point positions
- Mirror ✅ - Mirror geometry across a plane
- Scatter ✅ - Scatter points across geometry surface
- Scatter Volume ✅ - Scatter points within bounding volume
- Align ✅ - Align geometry bounding box to axes or origin
Boolean & Combine (5 nodes)¶
Merge and combine meshes.
- Boolean ✅ - Union, subtract, intersect operations
- Merge ✅ - Merge multiple geometries into one
- Split ✅ - Separate geometry by connectivity or attribute
- PolyExtrude ✅ - Extrude individual polygons
- Remesh 🚧 - Uniform mesh triangulation (stub only)
Attribute (6 nodes)¶
Manage geometry data and attributes.
- Wrangle ✅ - VEX-like scripting for attributes
- Attribute Create ✅ - Create or modify attributes
- Attribute Delete ✅ - Delete attributes from geometry
- Color ✅ - Set vertex colors
- Normal ✅ - Compute or modify vertex/face normals
- UV Unwrap ✅ - Generate UV coordinates (xatlas)
Group (7 nodes)¶
Select and organize geometry components.
- Group ✅ - Create geometry groups (bounds, normal, random)
- Blast ✅ - Delete geometry by group
- Sort ✅ - Sort points or primitives
- Group Promote ✅ - Convert groups between component types
- Group Combine ✅ - Boolean operations on groups
- Group Expand ✅ - Grow/shrink group selection
- Group Transfer ✅ - Transfer groups between geometries
Deformers (3 nodes)¶
Non-destructive deformations.
- Bend ✅ - Bend geometry along an axis
- Twist ✅ - Twist geometry around an axis
- Lattice ✅ - Deform geometry with a lattice cage
Utility (5 nodes)¶
Workflow helpers and I/O.
- Switch ✅ - Choose between multiple inputs
- Null ✅ - Pass-through node for organization
- Output ✅ - Mark geometry as final output
- File ✅ - Import geometry from OBJ/STL files
- Export ✅ - Export geometry to OBJ format
Future Nodes (Phase 2+)¶
The following nodes are planned for future releases:
- Cache - Freeze expensive operations
- Time - Animation timeline control
- Resample - Resample curves with uniform spacing
- Full Bevel - Multi-segment beveling with profile control
- Full Remesh - Intelligent remeshing algorithms