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Color

Category: Attribute

Description

Set vertex colors

Inputs

  • Input 0: Geometry to process

Parameters

Color

Color Mode (int)

  • Default: 0 | Options: Constant, Random, Ramp

Class (int)

Geometry element type to assign colors to

  • Default: 0 | Options: Point, Vertex, Primitive

Constant

Color R (float)

Red component of constant color (0-1)

  • Default: 1.0F | Range: 0.0 to 1.0

Color G (float)

Green component of constant color (0-1)

  • Default: 1.0F | Range: 0.0 to 1.0

Color B (float)

Blue component of constant color (0-1)

  • Default: 1.0F | Range: 0.0 to 1.0

Random

Seed (int)

Random seed for color generation

  • Default: 0 | Range: 0 to 10000

Ramp

Start R (float)

Red component of ramp start color (0-1)

  • Default: 0.0F | Range: 0.0 to 1.0

Start G (float)

Green component of ramp start color (0-1)

  • Default: 0.0F | Range: 0.0 to 1.0

Start B (float)

Blue component of ramp start color (0-1)

  • Default: 1.0F | Range: 0.0 to 1.0

End R (float)

Red component of ramp end color (0-1)

  • Default: 1.0F | Range: 0.0 to 1.0

End G (float)

Green component of ramp end color (0-1)

  • Default: 0.0F | Range: 0.0 to 1.0

End B (float)

Blue component of ramp end color (0-1)

  • Default: 0.0F | Range: 0.0 to 1.0

Ramp Axis (int)

Axis along which to apply color gradient

  • Default: 1 | Options: X, Y, Z

Example Usage

Add a Color node and connect appropriate inputs.

See Also

No related nodes